I think there is optimalization problem on android with goth build party, when curses stack above 300, and there are several per enemy, the game just crushesh. Is there a way to be something done with it?
The game actually had a system like that before. It was implemented in 1.6. It combined damage and healing into single instances before spawning the text, but I disabled it in 1.9 because I realized it was displaying absolute nonsense.
So I will either have to redo that system or add something like a "disable damage numbers during combat" toggle setting.