How about changing how the dmg is shown? The worst problem comes from puppet girl during pink particke attack, becouse there are multiple dmg indicators which my be the cause of crashes. Is it possible to make it into one dmg instance calculating dmg from all skill dmg sources?
I think there is optimalization problem on android with goth build party, when curses stack above 300, and there are several per enemy, the game just crushesh. Is there a way to be something done with it?