I liked this game. Pretty fun. If you could add some depth into this, it would be even more (or maybe you are planning that). Something like open world, with an option to choose where you want to go, to do quests, farm mobs, items, level up.
Other suggestions:
- It would be good to have damage info on various attacks and weapons.
- Autoequip for some weapons? Right now it requires a lot of micromanagement after every fight to go to equipment screen and reequip the same weapons over and over again.
- Why armour, helmets, shields are treated as weapons and are consumables? I does not make much sense. Why enemies can wear it and get defense bonus, while my slimes use it as a weapon, with a one time bonus.
- I dont fully get equipment and how it works. I can see that I have slots for armour, or weapons say "both hands", but not sure how exactly it's used or equipped. Are weapons and armours actually meant to be consumed or equipped?
- Defense skill - I haven't found a good use case for it. I prefered to attack/heal myself than defend.
Bugs?:
- When hovering items in equipment, the item window flickers a bit, like it’s getting drawn above, and moved down.
- Skipping dialog also triggers actions. Examples -> moving to the trainer (I cannot even say "no"), or doing a first attack.
Other than that looks good. Good job