Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Not saying it should be open world, but it would be nice to actually make the slimes walk around, not open world style, but kind of like the super mario wonder level selects (Don't know if you've seen it?) Also defending is a great option and you should push to have more unique uses and microdecisions involving whether to defend or attack, instead of just defend with one, attack with others.

We initially planned for this to be a simpler, faster paced game, but over time the story has grown and it has taken on more RPG elements. We recently decided to drop the focus on simple and instead embrace the grander RPG direction it's been heading in. With this change we plan to add a world map that you will be able to interact with for some decisions, such as the path to take. We are not yet sure on the UI for it, as we have a few more things to finish up before we dive into the major new systems we want to implement.

Combat will be getting updates with this change as well, though those are less defined for now as we need to test out our various ideas to see what plays best.

Thanks again for all the feedback!