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We initially planned for this to be a simpler, faster paced game, but over time the story has grown and it has taken on more RPG elements. We recently decided to drop the focus on simple and instead embrace the grander RPG direction it's been heading in. With this change we plan to add a world map that you will be able to interact with for some decisions, such as the path to take. We are not yet sure on the UI for it, as we have a few more things to finish up before we dive into the major new systems we want to implement.

Combat will be getting updates with this change as well, though those are less defined for now as we need to test out our various ideas to see what plays best.

Thanks again for all the feedback!