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(1 edit) (+1)

Very cook concept and presentation. The intro, animation and vibe is great.

The gameplay has a very strong core, which is easy to grasp and fun to execute on. 

Currently a couple of the objectives feel a little strange from a narrative standpoint. For example in the 4th stage, I need to execute both my remnants without them killing each other--this feels a little arbitrary as if my goal is to have them dead why does it matter if I or the previous remnant does it? In a similar way, narratively it feels a little strange to stop my previous remnant killing the VIP so that I can... as, again, it effectively changes nothing (narratively/world-wise). An interesting way to solve this could be providing each remnant with slightly different goals. I.e. new VIPs to also kill while your remnant clears up the others, then clearing your remnants. Turning you into some type of super-assassin who ends up clearing an entire building/complex through your clones...without leaving a trace.

A few small things that you may already have on your radar:
- Would be great to have more movement capabilities. Slides, sprints, etc.
- I would move the restart away from F to avoid misclicks, and make restarting instant (instead of the F - Space combo).
- Some more work on camera to add life and motion would go a long way.
- It could be helpful to lay out all objectives on screen, so you know how the whole level is gonna go.
- Failing once and having to redo a full sequence feels a bit punishing, and eventually pushed me to quit. So I would suggest looping single objectives instead of whole levels. Then having a way to restart the whole level if desired.

Great project and very fun to play!

Please try out my project if you get the time! 

(+1)

Thank you so much for playing and for the feedback!
I agree that the narrative around having to eliminate your previous self and the story overall is definetly something that is currently lacking in our game. Mechanically they work, but narratively they don’t fully justify themselves yet, we are planning to put some more work on the intro cinematic and adding more juice to the loop killing of yourself.
All the smaller points you listed are also on our radar to varying degrees, and it’s really helpful to have you call them out and reinforce some of the concerns we already had internally.

Thanks again for taking the time to write this up and for the kind words — and I’ll definitely check out your project as well!