Thank you so much for playing and for the feedback!
I agree that the narrative around having to eliminate your previous self and the story overall is definetly something that is currently lacking in our game. Mechanically they work, but narratively they don’t fully justify themselves yet, we are planning to put some more work on the intro cinematic and adding more juice to the loop killing of yourself.
All the smaller points you listed are also on our radar to varying degrees, and it’s really helpful to have you call them out and reinforce some of the concerns we already had internally.
Thanks again for taking the time to write this up and for the kind words — and I’ll definitely check out your project as well!