Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

That's weird, it should automatically save your score once you get an end screen (either dying or retiring manually in the "Employee of the Month" tab).

The corpse you retrieve being on top of the monsters is indeed a problem, although you can still attack them. I think the overall enemy movement has some room for improvement.

And yes, whenever you exit the dungeon, any item in your inventory that's not equipped is automatically sold and can be used to buy items in the "Marketplace". It also does go into your final score, as total gold. The total score comes from a variety of sources, like exploring more floors, getting more items and having more gold. You can see them listed separately at the end screen.

(+1)

Maybe a pop up display telling you how much your loot sold for and that it was increase your total gold t k(Value) to make that feature more clear.

Yeah, that could solve it. Right now, the gold label at the bottom just flashes a few times and increases in value. I thought of adding a value of earnings in this "session", but I didn't want to overcomplicate the system too much as I had to think on finishing the game loop on time. But a revision on this would be high priority, for sure. A good thing overall is that you could calculate from before going out, the amount of gold you'd get by hovering over the items and summing up their values... I did test it and it is consistent. But yeah, better communication to the player is needed