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TigerGameDev

12
Posts
A member registered 4 days ago

Recent community posts

Maybe a pop up display telling you how much your loot sold for and that it was increase your total gold t k(Value) to make that feature more clear.

The leaderboard is great idea, although when place on the top 5 it does not allow my score to be added or allow me to add my name for my new entry. Otherwise the fact that having a companion and it covers over where following enemies end up is annoying. And the gold chunks in item inventory  seem useless since it is separate from your total gold, and ya cannot sell to accumulate gold/score, it ends up being a waste of inventory space. 

The explanation how to play is so unclear.

The settings menu is bugged, as soon as you enter menu it steps back to main menu.

When was on second floor  skeleton one hit and nothing was accepting inputs, frozen. 

UI is unclear why two buttons return you to beginning, as well no controls/keyboard or mouse menu/explanation of what buttons do. Audio was decent, and coin pickup animation is neat. Thats ab it. Map also very unfinished. 

Unsure the letters are that well done, ended level w/o enough letters to spell the key word to unlock and just what then...UX is bad. 

Great start, sound effect def bring it up to a better experience, simple idea seems like a great concept. 

Felt the beginning was well thought out, although some sound effects while going into the beginning text dialogue might excite the beginning.

Rather simple, might be more interested w sound effects!

Window tiny on screen, no detail and can walk anywhere the path is not, also some doors are not open and no interaction buttons. More do to for it to actually be playable. 

Great w/ adding these arcade adjacent sound effects!