The leaderboard is great idea, although when place on the top 5 it does not allow my score to be added or allow me to add my name for my new entry. Otherwise the fact that having a companion and it covers over where following enemies end up is annoying. And the gold chunks in item inventory seem useless since it is separate from your total gold, and ya cannot sell to accumulate gold/score, it ends up being a waste of inventory space.
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That's weird, it should automatically save your score once you get an end screen (either dying or retiring manually in the "Employee of the Month" tab).
The corpse you retrieve being on top of the monsters is indeed a problem, although you can still attack them. I think the overall enemy movement has some room for improvement.
And yes, whenever you exit the dungeon, any item in your inventory that's not equipped is automatically sold and can be used to buy items in the "Marketplace". It also does go into your final score, as total gold. The total score comes from a variety of sources, like exploring more floors, getting more items and having more gold. You can see them listed separately at the end screen.
Yeah, that could solve it. Right now, the gold label at the bottom just flashes a few times and increases in value. I thought of adding a value of earnings in this "session", but I didn't want to overcomplicate the system too much as I had to think on finishing the game loop on time. But a revision on this would be high priority, for sure. A good thing overall is that you could calculate from before going out, the amount of gold you'd get by hovering over the items and summing up their values... I did test it and it is consistent. But yeah, better communication to the player is needed