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(+2)

This was really fun! I thought it was quite clever the balancing of joy and anguish, the balancing of deck drawing and energy replenishment, and the way you had to configure the deck for the colors. I could never figure out -- was there ever a mechanism to cull your deck in the game, or would you essentially have to keep maintaining equal proportions of the cards as the game goes on indefinitely? (Or stop buying cards...) I found that my highest priorities were to maintain high and equal amounts of drawing and energy cards (+4 energy my beloved), and then just hoping and praying I would eventually be able to draw enough of the color I needed with the energy I had.  I used a lot of those 'hang-on-for-dear-life' +1 blue +1 energy +1 draw cards until I could get the big hitters (+4 energy and +4 cards). I kind of felt like you structured it so blue cards = drawing and green cards = energy, but I couldn't really figure out what the niche of the red cards were. 

It wasn't clear to me early on that I could exceed the potion requirements for a color, but eventually I threw all caution to the wind and started making like 6-8 green/blue potions out of necessity LOL. The other thing that was never super clear to me was the joy/anguish ratios. I wasn't able to trigger either of the actions (I forget what the Joy one is, but the Anguish one was the customer killing you, right?), but eventually I had progressed in the game enough that both bars were quite near the top. I wasn't sure if the line in the sand was that the *ratio* of Joy/Anguish had to be maintained, or that both had to be in the mid levels, because as I went on, I felt like I inevitably accumulated both and they both remained near the tops of the bar. 

I also found a bug where if you tried to submit a potion too quickly after a level started (e.g. I knew my anguish was too low and I needed more, so I just submitted asap), the game would get stuck and it wouldn't let me progress. There wouldn't be any cards and the Submit Potion button didn't do anything, so my only course of action was to kill the character! (And then eventually I met my demise by facing the bug again, but not having a full kill jar so I could only restart the game :pensive:)

I thought this was a great and really polished jam submission, and the aesthetics from the art were very nicely done! The only comment on the art I had was that I wish there were more dialogues from the characters! I got tired of being called ugly all the time ;)

(+1)

+4 energy really is the GOAT of every single run, I also used and abused of those +1 energy and +1 draw cards just so I could complet a request lmao. I mainly handled the background art and left the gameplay loop for our programmers, but I believe there were a few mechanics that were cut due to time constraints, making the deck building part a bit more complex. 

For the Joy and Anguish meters, they pretty much just couldn't reach the bottom. If any of them did, it would lead to a game over, but it's true that if you played the game well enough you could keep them on the same level consistently. As for the dialogues, they were implemented on the last day, we had 2 special NPCs but they didn't make it to this final version of the game jam, if it gets updated I hope we can bring them to the game :p