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That would be cool to have, and the hardware supports it, but, unfortunately, the standard kernel does not support that functionality..

One way to go around it would be to implement an initial prototype using vcs-game-maker and then export the generated Batari Basic code and, from it, prceed to the next step by iplementing a custom kernel with the required features. 

Thanks for the reply and yeah its understandable that it would have to be made outside of VCS maker. The reason why is by doing that and stretching the sprites to be wide. Its possible to have a full bitmap of graphics on a stock atari 2600. Yes the CPU will be doing a lot of rendering work. But it would be possible to then create a RPG world because of how quirky the 2600s rendering is.