Will there be the ability to set different looks in a multiplex sprite? Something akin to 3 unique looking columns rather than 3 of the same columns. Got the idea from space invaders where a bullet changes a sprites look at that specific coordinate and not affecting the others
That would be cool to have, and the hardware supports it, but, unfortunately, the standard kernel does not support that functionality..
One way to go around it would be to implement an initial prototype using vcs-game-maker and then export the generated Batari Basic code and, from it, prceed to the next step by iplementing a custom kernel with the required features.