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Suggest: adding maps to quick access somewhere like inventory or journal, same with castle economy + report

World map zoom doesn't work.  Also disable scrollwheel scrollback on this page?

adding name cards for minor characters with picture/name so you can remember who they are.

During free roam, when advisor conducts throne audiences, show a window with the results (gains and random losses) otherwise it's confusing why you lost resources.

Battle Bugs

Paralysis didn't stop attack on round it was inflicted?  A paralyzed enemy attacked while purple lightning bolt was still active on him during later turns too.

Poison should act at beginning of turn instead of right before character uses skill?  Or after character uses skill (this would allow self heal/purify to save)

Battle damage text on enemies is above character too far to the left?  Should be placed better.  (1920x1080 full screen)

Skill select screen should show how many skill points and/or how many can be allocated on each row.

Clicking + to upgrade stats is a little dodgy because the button moves, for example from moving to 50->51 and 51->52 because the 1 has so little width.

Text Bugs

english tl line 12555 (and french line 5074): wrong character stating this line, should be mc?

english tl line 13785: "I'valways"  (if this is supposed to be an accent, it doesn't really come across, the "t'see" part does however)

english tl line 15687 and 15705: regarding "her" daughter (should be "his", the king's daughter?)

english tl line 29629: (and fr translation) "cannon fodder", are there really cannons in this world?  It's a rather large tech jump.  Later in story confirmed no cannons, so a 300 year old book wouldn't use that phrase.

Thank you for these reports and suggestions. I've noted some as priorities, and others will be addressed later. Regarding paralysis, that's the expected behavior. It's a permanent effect, but it has a chance to immobilize the opponent each turn (similar to Pokémon, for example), unlike stun, which only lasts one turn but guarantees immobilization, or freeze, which also immobilizes 100% of the time but has a chance to be removed at any time, even the turn the status was inflicted.