Thank you for these reports and suggestions. I've noted some as priorities, and others will be addressed later. Regarding paralysis, that's the expected behavior. It's a permanent effect, but it has a chance to immobilize the opponent each turn (similar to Pokémon, for example), unlike stun, which only lasts one turn but guarantees immobilization, or freeze, which also immobilizes 100% of the time but has a chance to be removed at any time, even the turn the status was inflicted.