Hey, ravi que ça t’ait plu ! En effet, les scènes avec Regina ne sont pas pour tout le monde. J’essaie d’offrir un large éventail de choix pour que chacun y trouve son bonheur. C’est pour ça que je conseille toujours de suivre les routes qui vous correspondent le mieux, sans forcément chercher à tout voir. En tout cas, content que tu aies passé un bon moment, et j’espère que la suite te plaira tout autant 😊
Atemx Games
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Greetings, and thank you for your feedback! I've already received a few reports about this issue with the combat screen, but it's currently quite complicated to fix due to how Ren'Py (the game engine) works and the limited options provided by the self-voicing feature. For now, I'm waiting to see whether upcoming Ren'Py updates introduce improvements in this area.
As for the issue with the relationships screen (and other screens that appear later in the game), I plan to address all of them in a future update once the combat system issue is resolved — either through a Ren'Py update or a workaround — just as I did with my previous game, AlwaysFan.
Thank you for these reports and suggestions. I've noted some as priorities, and others will be addressed later. Regarding paralysis, that's the expected behavior. It's a permanent effect, but it has a chance to immobilize the opponent each turn (similar to Pokémon, for example), unlike stun, which only lasts one turn but guarantees immobilization, or freeze, which also immobilizes 100% of the time but has a chance to be removed at any time, even the turn the status was inflicted.
Greetings! Unfortunately, not at the moment. Another player reported the problem to me, but it's quite complex to resolve as it will require a significant overhaul of the combat interface. Furthermore, after this report, I noticed that other screens later in the game have issues with self-voicing, so I'll have to address all these problems simultaneously. All I can say is that it's on my to-do list and I'll tackle it in a future patch, just as I did for my first game (AlwaysFan).
Thank you ! And no, for consistency reasons, it's not possible to reactivate it mid-game because it would create bizarre situations where you said you would never share your slaves, and then dialogues would contradict that. This option is really only for those who are certain they will never interact with this type of content.
⚠️ For several months now, many bots have been sending messages multiple times a day containing links to so-called updated versions or new game sites. These links are, of course, malicious—do not click on them. Itch.io’s moderation is somewhat overwhelmed at the moment, and I can’t be online 24/7 to remove these messages, so I’d rather give you a heads-up.
You don't need to click on all the evidence, just the ones you think are relevant to the investigation. If you select enough, the suspect(s) related to them will appear in the center of the screen and you can validate them.
There are 5 possible suspects, it's up to you to see which one you think is the culprit.
⚠️ For several weeks now, many bots have been sending messages multiple times a day containing links to so-called updated versions or new game sites. These links are, of course, malicious—do not click on them. Itch.io’s moderation is somewhat overwhelmed at the moment, and I can’t be online 24/7 to remove these messages, so I’d rather give you a heads-up.
You can follow the progress of the episode on my Discord server, where I post the completion percentage every friday (currently at 36%). As for the full release, there are no definitive plans yet. The conclusion of this chapter is expected to happen around episode 12, but there might be more depending on the audience’s enthusiasm and my situation at that time. It’s a bit hard to plan that far ahead :)
Um, that's strange. If this screen appears, it means that you have indeed placed archive.rpa in the right place but the game is unable to retrieve the images. Have you tried waiting a minute and then restarting the game? Sometimes it takes a little while for Android to 'notice' the new files. If not, it is possible (rare but not impossible) that the file was corrupted during the copy or download. In the first case, you can try deleting it and copying it again, or re-downloading a new copy.
Hey hey! I stumbled upon your game by chance and decided to give it a try since I also work with Honey Select 2 for the visuals in my projects, and I’m really glad I did! The story is great, the characters are engaging, and the touches of humor are very enjoyable. Keep it up!
PS: I agree with some of the other comments, you should consider adding more hosting options or uploading directly to Itch.io, because Mega has been buggy with some browsers lately if you’re not using their client, especially with large files like these. Google Drive also tends to impose somewhat random download limits
After thinking it over, the only situation where I can see this error happening is if you loaded a save from version 0.1, immediately did a rollback (which undid the update to your save), and then continued playing until you reached a fight in Episode 1.
If that’s the case, loading the save again (without doing a rollback prior your save point), or simply saving and reloading the game to update the save, should fix the problem.
Hello. All the software I use is listed in the game's ‘About’ section. For the magic, if you're referring to the graphic effects, I don't use anything specific, just Honey Select 2 mods, most of which come from ScrewThisNoise's BetterRepack. If you have any other questions on this subject, feel free to ask them on my Discord server, it'll be easier that way.
What bug are you talking about? During my tests, I didn't notice any problems with taxes. I just retested and everything seems normal. Starting from the initial situation (both gauges at 100%), the total income is 300g. Peasants pay a weekly tax of 5 bronze coins (0.05 gold) and bourgeois pay 1 silver coin (0.1 gold). Given that there are 4,000 peasants (4,000*0.05=200) and 1,000 bourgeois (1,000*0.1 = 100), we get 300 gold as expected. By increasing or decreasing the peasants' tax by 50%, we get a difference of 100 gold (50% of 200) and, similarly, the bourgeoisie give me a difference of 50 gold (50% of 100).

