Thanks for your feedback!
- It will probably be easier to draw all backgrounds as a single image and use this as a background. The UI cannot handle multi-selections very well.
- ---
- Not yet, but I want to add this feature soon. I actually like how eg Genshin Impact shows characters in different poses in different menus, e.g. showing a mystical pose in the skill menu, attack-pose in equipment etc.
- That's a bit more difficult. Actually, you can do that already now but it requires custom coding, because every game will have its own use-cases and rules, and as soon as I create notetags, it's just a matter of time until the next game devs asks for another rule :)
Create a new plugin with any name and paste this:
/*:
* @target MZ
*/
(function() {
const _menuPortrait = Game_Actor.prototype.menuPortrait;
Game_Actor.prototype.menuPortrait = function() {
if (this.name() == 'Reid' && this.isEquipped($dataArmors[1])) {
return 'Reid_LiteArmor';
}
if (this.name() == 'Reid' && this.isEquipped($dataArmors[2])) {
return 'Reid_HeavyArmor';
}
// use default portrait
return _menuPortrait.call(this);
}
})();
3. Sure. What data should I add to the plugin?