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Thanks for your feedback!

  1. It will probably be easier to draw all backgrounds as a single image and use this as a background. The UI cannot handle multi-selections very well.
  2. ---
    1. Not yet, but I want to add this feature soon. I actually like how eg Genshin Impact shows characters in different poses in different menus, e.g. showing a mystical pose in the skill menu, attack-pose in equipment etc.
    2. That's a bit more difficult. Actually, you can do that already now but it requires custom coding, because every game will have its own use-cases and rules, and as soon as I create notetags, it's just a matter of time until the next game devs asks for another rule :)

      Create a new plugin with any name and paste this:
/*:
 * @target MZ
 */
(function() {
const _menuPortrait = Game_Actor.prototype.menuPortrait;
Game_Actor.prototype.menuPortrait = function() {
    
    if (this.name() == 'Reid' && this.isEquipped($dataArmors[1])) {         return 'Reid_LiteArmor';     }     if (this.name() == 'Reid' && this.isEquipped($dataArmors[2])) {         return 'Reid_HeavyArmor';     }     // use default portrait     return _menuPortrait.call(this); } })();

3. Sure. What data should I add to the plugin?

Thank you for responding to my feedback. Regarding the third point, what I actually meant was the need for more stats slots. Just as the status scene can have five pages, I require five or more data labels so that I can place existing variables or stats across multiple locations. Your other suggestions are all very pertinent. I have already begun attempting to modify Portrait according to the approach you suggested, though the difficulty of this plugin increases significantly once the number of equipment affecting Portrait grows substantially:(

Okay, I can add something like "more stats" and "even more stats" to the plugin!

With regards to the complexity; I think the complexity is still manageable. Given we combine a menu X with an actor Y being equipped with weapon/accessoire Z, we end up in many combinations regardless we are using notetags, plugin parameters, or custom code. And I believe that one 1 single file that holds everything is easier than having numerous notetags or plugin parameters. They are simply too flat and offer no flexibility.