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GGGca

4
Posts
A member registered Sep 08, 2025

Recent community posts

Thank you for responding to my feedback. Regarding the third point, what I actually meant was the need for more stats slots. Just as the status scene can have five pages, I require five or more data labels so that I can place existing variables or stats across multiple locations. Your other suggestions are all very pertinent. I have already begun attempting to modify Portrait according to the approach you suggested, though the difficulty of this plugin increases significantly once the number of equipment affecting Portrait grows substantially:(

I am quite satisfied with the vast majority of this plugin's features. However, there are a few functionalities I'm unsure how to implement, and I would greatly appreciate your guidance or the potential addition of these features in future updates:

1. Stats Tables and other elements permitting background image customisation currently apply a single image as the overall background for the entire category. Is it possible to apply a distinct image to each individual stat entry? For instance, after selecting an image, could each of the four displayed stats within that category (such as MHP, ATK, etc.) utilise that image as its background, rather than all four entries sharing the same background image?

2. Can I use different Actor Portraits in the Status Scene than the one set in the Main Menu plugin? Furthermore, can I dynamically change the displayed Actor Portrait by  variables or other methods? For instance, I wish to have the Actor Portrait alter based on equipped gear.

3. Is that possible to add additional Data Labels & Tables?

Oh, I see. Sorry to bother you.

(1 edit)

I'm not sure if others have encountered this bug, but when I press F9 to activate this add-on, it automatically replaces all my main menu buttons with English text (my default language is Simplified Chinese), though the names of character and attributes like HP and MP remain in their Chinese text. To confirm this was the add-on's fault, I also tested your Battle UI and Item UI plugins – adjusting their parameters didn't cause this issue.