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What if there was a way to spend the money you get to buy those dizzy chips

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I'd say that would make the game devolve into a hose feed-spam game, because you already use credits to upgrade your money output for your restaurant. It'd quickly ramp up both currencies and remove any challenge because you could just buy all the credits you need in every following town.

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Which is saying something because it doesn't feel like there's much challenge to begin with.

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You're right, the game is very easy at the moment. I've been thinking about this and what I could do to add some challenge for players who'd like that & also make it feel a bit more realistic.

I plan to add difficulty options, set when starting a new game & changeable at any time in settings. The current version would become the new easy mode. Medium and hard would add more pushback from girls, a new dieting system and the possibility that they get upset with you if you go too hard with the feeding.

Makes sense, although admittedly I personally am not playing the game for the challenge. :x

I definitely love the idea of the option of having a harder difficulty! When this feature is created it would also be great if there were options that made it more difficult to resist feeders. Some ideas off the top of my head are exercise reducing the ability to resist food after and medication only taking effect if you don't eat the next day. 

Super appreciative of all you've done here overall and can't wait for more!

Sure, I can have the difficulty affect player weight gain & feeders too. I'll have a think about how best to balance this, thank you for the ideas!

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If you mean the dizzy funds - they are a seperate currency for a reason.

If you could exchange them for a fixed rate there would be no point in having two different "moneys" at all.