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A jam submission

Untitled Hololive ManagerView game page

Help Kronii (and friends) save holofest!
Submitted by burnobad (@bb_talantych), StarlitVoid, MamiMakes (@mami_makes), IhsirA — 9 hours, 49 minutes before the deadline
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Untitled Hololive Manager's itch.io page

Results

CriteriaRankScore*Raw Score
Ambience#802.5832.842
References / Humor#892.1532.368
Theme#981.8662.053
Overall#981.9712.168
Innovation#1011.7221.895
Gameplay#1031.5311.684

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I love the music and the artstyle of both the characters and the levels, they're cartoony and cute!!
also the little sounds that they make when you select the characters i just keep spamming em lolol

At first i lowk got lost because I didn't know what were the tasks, would be nice if it is more clear on what you're supposed to do, but it didn't took long to figure it out, I got stuck at the 2nd level though, not sure what I missed and I got Mumei stuck in the desk lol

I like the premise, but it feels like im playing prop hunt with the objects since you wouldn't know what to click on unless shown explicitly. 

Submitted

I love mumei.

Submitted

That mumei continuously staring at me. Judging me. So cute.

Jam Judge(+1)

I like the cute minimalistic approach to the character designs.

The pathfinding works nicely.

I got stuck on the second level and Mumei got stuck inside a desk. (?)

I wish there was more to the game but I feel you guys ran out of time.

Some improvement suggestions:

- Controls should be explained in game. Just a simple overlay on the corner showing "LMB to select, RMB to move/assign task" would be a huge improvement.

- The interactable objects in each level should have some kind of outline to make them more obvious.

- When moving the camera around, some of the closer objects start disappearing. Probably an issue with the camera render limits.

- Sound effects are loud. Please add volume controls.

- The game stops responding when it loses focus in windowed mode. Why do I not play it in full screen mode? See below.

- The game doesn't play well on ultrawide monitor. The dialogues don't show on screen. XD

Submitted

I liked the concept and the art was really cute.  Despite the bugs, this was a really interesting control scheme, and I hope you learned a lot from it.

I did find a funny bug though.  The progress bars are still intractable, you can click and drag on one to change it.  It seems to be purely visual, but still funny.

Submitted

Like others have pointed out, it is hard to know what to do or what can be interacted with as interactable objects don't have a highlight effect. I also got stuck in the first level as the door couldn't be opened.

Submitted (1 edit) (+1)

Unfortunately I didn't manage to finish 2nd stage like others. Not sure if it did not register end of some action or there is something specific that needs to be done (I managed to unclip Moom from the PC using my QA powers but still could not find a way to finish the level). If you fix the softlock or add some hints after the jam, I would gladly replay it.

So what I liked:

  • The concept itself is nice, a cozy game about cleaning with your oshis. Could be a little bit spiced up with time challenge or with sort of puzzles, like cleaning things in specific order or finding something along the cleaning that helps clean other places etc. But even without it, if you just scale number of objects to sort / clean / fix etc., it could be fine in its own. Maybe even the best on the phone.
  • BGM was pretty nice and really fit that cozy vibe so that's big plus.
  • I liked the click sounds on Moom and Kronii, it felt satisfying to just click on them, it had that cute vibe with it
  • Art of Moon and Kronii, not sure if it placeholder, but if it is, I would consider keeping it like this or only slightly polishing. It fits the silly cozy vibe of the game

What I would improve: 

  • Definitely have a list of oshis on left or right, so I can easily select them. Preferably with the duration of the tasks. That would be also a good way and easy way of preventing potential softlock when the character clips into the objects or there are some blocking collisions left. I would still keep option to direct click on them because it is satisfying.
  • I would change the progress bar into a green checkmark once the task is done so we are 100% sure it did not softlock or something.
  • I would add a highlight over something that can be interacted or used by oshi (my theory atm is that mumei has to stand next to that "panel" like thingy in the first room in order to open the door for Kronii, as it did happen for me and I could reproduce it).

So overall there is potential here o7 Either spicy it up a little or keep fully cozy vibe with some cute animations for interactions so it is a satisfying clicker (especially on mobile).

Submitted (1 edit)

Art style and music are cute. I failed to clear 2nd stage. It hard to understand what i should do and with what interact.

Submitted

In the first stage, it seems like mumei can't leave the room. Also, I hit the same issue mention by someone else below with the pc in stage 2.

Submitted

I would like to give this a fair shake, but I can't seem to advance past the very beginning. I can see what I need to do, but I'm unsure what I should be doing to get to the next area. I tried clicking around and moving the girls to different areas, but they seem to be stuck in the first room.

Submitted

I really liked the artstyle, those little drawings are cute. The Bgm is also quite nice.

But as the previous poster already wrote, there are a few problems with this game.

It is not obvious what can be interacted with or how many interactions are still missing in the level.

Also in level 2 where I also couldn't progress the Biboo PC seems bugged as after the Holomem was done with it they couldn't be selected anymore and even when doing the PC last (or I think it was last) the level didn't finish.

Submitted(+1)

Little bit of a lower score than I'd like on this one - I think its got potential for sure though!


I really like the art style, little scrungly Kronii and Mumei are very cute, and I think  the story is good! Also I'm not sure if the music is custom or just royalty free, but I liked that as well as the SFX.


The gameplay is interesting, I'm wondering if we could get a little more challenge in somewhere - maybe each level has a time limit that it needs to be completed by, otherwise the level - or if you're feeling evil, the entire game - resets. Just doesn't feel like there's a lot going on aside from just moving the girls and waiting, which is alright, but I feel we can try to spice it up a bit


I will say that I'm not certain how much content is in the game - I tried level 2 twice and both time's I thought I had done everything, but nothing happened, so I don't know if its a bug that softlocked me, or if there's no more content past the second level.


Also, the girls can clip into the desk with the computer on the second level and I couldn't seem to be able to select them to move them out, which was rough


Otherwise I think its a good start, and I hope the team can come back and improve it after judging is complete (or get another build in during the grace period)!