Hey Gamma! Thanks for playing and for the thorough feedback!
--Climbing Mechanic: yes, this was a larger part of the previous build that Doc played. At that point, the game was more about survival and resource management. Now it's more about movement and upgrading the character to allow for a greater range of movement. I want to keep the climbing there, but use it more intentionally for more Titanfall/Bloodthief-like mechanics. (less climbing and more wall jumping)
--Using the jetpack and the dash are now the primary modes of movement. The current playtest is more or less the first "biome" where platforms and landing spaces are abundant. Later in the game, there will be fewer platforms, so learning to use the jetpack and dash will be critical. You'll spend less time on the ground. This first level is meant to be easy for player onboarding in that way. It's a great callout!
--I did enjoy watching you move around the level and not touching the ground. It gave me a glimpse into how later game might look/feel.
--One thing I do plan to nerf is how quickly the upgrades are accessed. I made them easy to attain now, but eventually will cost more so it doesn't ruin the experience of the game.
--Noted on the interactions feeling flat. I'm on the fence about keeping the "suction" mechanic. I may switch it to auto collect upon collision and mainly use the dash to collect. This is where I'm thinking about going with it. I received mostly negative/neutral feedback on the suction.
--Noted on the radiation time sounds. I need to clean this up
--Noted on noisy paw model. Need to work on general visual hierarchy.
--Lastly, on your second recording. I enjoyed watching you try to fly to the "distant level." This is actually the level that Doc played, but it has been mostly deconstructed. I kept thinking "oh no, what if Gamma goes there! what will it look like?" since I haven't looked at it a while haha
Anyway, thanks for all the feedback. I've already fixed a few things and can't wait to release the next build. I didn't get to your game on the playtest, but will play it next on my list. Thanks again!
Viewing post in The Radiation Is Cosmic jam comments
Good to hear all that! I think dodging to collect the radiation is a fun idea! It would make the game a bit easier on controller too and could allow harder to crack pickups in later levels. You can hold off on the playtest if you haven’t already, I’ve still got some feedback to get through before next round 😆 I appreciate it though!