I’ve wanted to try this since seeing it on an IGC stream, so I wasn’t going in with fresh eyes. I liked the concept even if I think I accidentally broke the intended gameplay.
I remembered a climbing mechanic from the stream, but I pretty much only used the jetpack. I accidentally upgraded it after my first run and, since vacuuming up the radiation gives you more fuel, spent the next run barely touching the ground. If that’s not the intended way to play then the backpack could be nerfed somehow, maybe an overheating timer or something. I liked the premise and I think the bear theming is fun, though some of the outlines on the paw model could be cleaned up since it was quite noisy.
I liked the small loop of replaying the level to progress. It was fun in a tedious sort of way, like any other cleaning game, but the interactions felt a little flat. The improved sound effects you mentioned will help a lot and I liked the highlight + shaking when vacuuming, but some depth in the feedback might make them more varied. A few ideas I have are popping the little red balls off the cluster or making the radiation shake more violently as you clean them.
The initial roar on the radiation timer confused me too too, I wasn’t sure if 10/50 was good or bad until I stood there for a minute and saw it tick up. I like the limit and that you could convert collected radiation to remove it.
Overall I had fun, I just wasn’t sure if I was doing it as intended. Most of my gameplay was unfortunately on mouse+kb because my bluetooth adapter was acting up, but I recorded it! https://youtu.be/0jtGADQKVdI
And I just did a small bonus because I wanted to see how the climbing worked. I also realized that I pretty much never use dash: https://youtu.be/9A66qqYE8L0