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(+1)

Level 2 wasn't as hard as much as it took a bit to adjust to, also the camera is too close so enemies can sneak up on you.

Level 3 was really busy, I think segmenting it into different themed areas could help with telling if a key is in a radius or not, also I hadn't noticed the door until I got three keys (gamers never look up)

The ice spawned too much especially with the boss, I found fire and rock were the least likely to spawn for some reason.

I never figured out what was the start button.

(+1)

I like that suggestion with level 3. I could color code it or something. Give more landmarks so the player knows "I'm in this area."

Interesting! When there is a randomly selected element, all of them have an equal chance. BUT certain enemies always have a certain element. The flying star anise enemies = ice. Dogs = fire. Frogs = electric. Giant cracker guy = earth. Enemy placement could be affecting how you feel about the elements. And there are some guaranteed places of each element. But I thought I had those *mostly* balanced?

Oh yeah, you were playing on keyboard and mouse, weren't you? I have an image of the control mappings in the comments, but I'm not sure if that will work. Sorry! I will correct it! I mostly use controller!