Good notes on the abilities. I appreciate all comments and opinions. Even if I'm not agreeing with one.
The camera sensitivity IS maintained in the full game. It's just how I have the demo working that messes with that. Sorry!
The comments on the levels are VERY appreciated! I'm never sure if the placement or the layouts are fun to other people! I like them, but I also made them! I have NO idea if I'm any good at level design!
Was Level 2 being an arena too early? I've heard from others that it's very hard for being a second level. (The full game is non-linear and you can just go to another island to upgrade, but first impressions still matter!)
Glad to hear you enjoyed level 3! I always wonder if there's too much empty space. I've been working on adding more to it and condensing it. Was the tower helpful to make sense of the second section? The idea is to be able to climb up and see where 3 of the 5 (and a trail to another) keys are. It used to be the first level. But I found that was offputting to new players, hence the new linear 1-1. I *love* nonlinear things so I tend towards that kind of design, but you gotta onboard folks before you try to sell them on a game I guess.
Ice spawning too often is a very interesting thing. Would you say the resources overall were balanced? Too little? Too much?
Yeah, the ability point pickups kinda suck at the moment. I agree that they should give more than one point.
And yeah, I want level ranks to be VERY hard to get.
Sorry about the button not working. Was the start button still working, then? Was it only the clickable button?
Thank you so much!