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(+1)

I like that suggestion with level 3. I could color code it or something. Give more landmarks so the player knows "I'm in this area."

Interesting! When there is a randomly selected element, all of them have an equal chance. BUT certain enemies always have a certain element. The flying star anise enemies = ice. Dogs = fire. Frogs = electric. Giant cracker guy = earth. Enemy placement could be affecting how you feel about the elements. And there are some guaranteed places of each element. But I thought I had those *mostly* balanced?

Oh yeah, you were playing on keyboard and mouse, weren't you? I have an image of the control mappings in the comments, but I'm not sure if that will work. Sorry! I will correct it! I mostly use controller!