Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Nice thing you have here.  Seeing the X,Y coordinates in the top definitely gives me a pleasant jam feel.  I do that sort of thing myself a lot.  After reading instructions and learning I can dig, I was pleased to make some progress.  I made it to a minigame.  I guess I solved it easily but wasn't sure what was going on there for a bit.  It will take a deliberate attempt to try and solve a level/game in order for me to understand more about what is going on here.  I also liked the flipped character for left and right movement.

Ahh, I found out what its about.  Digging and finding the bones, bringing the bones back to the different people and things it seems.  A nice adventure that surely could occupy some time.  Minigames are a nice touch.

(+1)

When I saw the words, MINE MINE MINE, I was thinking ownership terms of MINE, duh, stupid me, I get it now, MINE, like digging! duh!!!  Makes total sense and use of bombs to dig more/faster, but the shovel and the pick in minigames, etc.  Wow, where is my mineD right now!

Thanks for playing the game!

I had many ideas that I thought about implementing but couldn’t because of my limited time to work on the project. I tried to show that the NPCs are all self-centered (reflecting the confusion you had when reading the game’s name :D), and that the player feels unfulfilled with working in the mine. Seeing the current feedback, I might actually keep working on this afterward to make a bigger game out of it.

The coordinates were an initial concept for fast travel inside the mine, which I scrapped, however, because it didn’t feel like it improved the game loop in its current state.

I hope you enjoyed it, and good luck with your own project :)