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(+1)

Hi everyone! I tried the demo a few days ago and really enjoyed it! I was surprised to find the map editor included in the demo.

I actually have one question for now. After splitting quads using the "Split Quad" tool, how do I merge them? Is it only possible with "weld vertex"?   I opened the official e1m1 map and noticed that you only use BSP operations for rooms, and it doesn't look like you split the quads. So should I still use BSP operations for rooms?

(3 edits)

unfortunately the only way to merge is to make a new quad 😓
so it involves deleting the  existing quads and making a new quad (press B and select vertices)

BSP (or CSG) was just a tool I thought would making maps easier  
they are not required to be used by any means 🤔
(but you can use it if it feels easier)

the problem was with them that after around 100 operations
or after certain ones the whole BSP breaks and errors start popping up
and turns out that is just the nature of dynamic  BSP and there is no easy fix 😓
(that is why there were groups added for them - and  groups are
BSP 'islands' that don't interact -  but this  only somewhat helped things)

for Zortch 2 levels I don't use the BSP anymore and I just split away or remake rooms now
after you make a lot of levels it just gets in the way   🤔

(+1)

Thanks for the detailed answer! Good luck with Zortch 2! There's a real shortage of games with custom engines these days.