I've also made adjustment to xp gain and threat level detection so you can make informed decision where to jump. Let's see how the next update play out, if needed then I will make adjustment
Good, but it might be good to add a "fail safe", when respawning in the current sector, there is an option to jump back -1 level.
So if the player decides it's impossible, there is an option to go -1 level, die there too, and again get an option to go back -1 level (total -2 levels now).