Wow I can’t believe you managed to build such a complete game in such short time! The amount of towers, upgrades, currencies, types of enemies, … Really amazing! Not only that, the game was a lot of fun and I liked the pacing of getting more and more towers and upgrades each round. It kept me engaged until the last wave.
I see what you’re saying in the description about the difficulty. I’m not particularly skilled in tower defense games yet I managed to easily beat the waves by stacking a lot of towers close to the entry of the enemies. At some point they almost weren’t even visible and were being defeated before being seen. Those cannon towers are OP lol. But I feel like balance is such a hard middle point to find, especially with only 9 days to develop and test. Maybe some difficulty settings could’ve helped players find their own difficulty, but that’s probably really hard to achieve in this short period of time.
Great entry, thanks!