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Oh one thing I forgot to mention is kudos for giving the game touchscreen support. I was looking to play jam games while away from the computer and was pleasantly surprised that this game supported touch controls so I could just play it from my phone. The game even gave clear instructions at the beginning on how to use the touch controls. Awesome job there making the game more accessible!

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With GWJ's strong push for accessibility, we try to accommodate as many input types as we can. Even our games before joining GWJ we tried to be accessible, so it was a good fit for us.

I have to admit, mobile is often the last tested, which is why I missed adding a drag and drop mode for it, and had to settle last minute for throwing in some notes about how it worked when I realized it was not intuitive. I did mange one fix for it before submissions closed. By default, as soon as you click/touch the tower in placement mode, it would place the tower. With mobile, if you tried to click on the tower to drag it from the start position, it would instead place it there, which was not ideal. It got an update to require movement before placing.

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Ohh that would explain why sometimes (I think it only happened with the first tower of each type?) I’d buy the tower but would not be able to place it somewhere else, and it would end up on the bottom of the map, above the bar where you purchase/build towers. I thought it was me fat-fingering the screen and not dragging the tower properly haha, but it’s good to know it wasn’t just me. Still, it was a minor thing and with the generous resources you get I was still able to build plenty of towers where I wanted them.

All in all the mobile support felt like it was very intentional (even if less tested as you mention) and felt as a great way to experience the game.