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(+1)

Thanks for playing, the feedback, and the kind words.

Balancing is certainly tough. We enjoy Tower Defense games, so initially had it much harder. In prep for the jam we dropped it down, including removing alternate paths for enemies to come from, and went a little too far. I do want to work on adding difficulty settings into more of our games, but I always end up putting it off, wanting more to be in place first, and running out of time for jams. Eventually we want our jam games to have a normal difficulty for people who play that style, and an easy mode for those who don't.

(+2)

I see, that’s very interesting knowing that the game was initially harder. If you’re trying to balance one difficulty for everybody, it seems sensible to me to err on the side of making the game easier. Mainly because you don’t know what type of players you’ll have, but probably many will be tower defense novices (such as myself). From my perspective I’d rather play a game a bit easy than too hard, which becomes frustrating. Especially for jam games where you want to have time to try as many games as you can.

That option of novice/expert you mention would already go a long way in making balancing easier, as well as potentially extending the play time of the game. I haven’t tried to implement those systems myself yet, but I’d imagine they’re not trivial to implement so in only 9 days it’d be hard to find a lot of time to invest in that!