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Hi

Just tried a VERY simple 3-scene fragment, and the background refused to load on the 3rd scene. I'm on a Windows 10 desktop.  (The background for the 3rd scene is identical  to the first two).

I can send you the exported HTML file if you want it.

goliard

Hi Goliard,

Yes, you can send me the file so I can tell you where the problem is coming from; it would be a pleasure :)

In the meantime, here's some advice for developers, because this is often what can cause bugs:

Keep in mind that an HTML file shouldn't exceed 100MB for what I would call a decent display, and 50MB for older browsers and systems. That's why the chaptering system with tracking to a separate HTML file was implemented.

Base64 encoding greatly increases the file size; a 1MB image then weighs around 6 or 7MB. That's why you should use .webp for images, which reduces image size by more than 90%. The same goes for videos and music... Really be careful, the file size increases rapidly; it's the technical limitation of encapsulation.

For easy and free compression, use Google's application:

https://squoosh.app/

But rest assured, with proper compression of images, videos, and audio, you can have around fifty images, background music, and a few videos for animations for a single chapter.

(3 edits) (+1)

Hi Capsule Team,

I think the easiest method is uploading the test to my itch.io account so you can download it from there:

https://goliard.itch.io/capsule-vn-test

Regards,
goliard

[UPDATE]

I substituted  a webp background image instead of the original jpg and it worked fine... Something to think about...?!  It would also be useful to duplicate a scene, or allow a background to run across several scenes - that would be efficient.