Thanks for the quick reply! Version 2.0 sets out an incredible roadmap -- I'm not surprised it's going to take some time. Meanwhile, there's a lot to learn about the current release!
goliard
Creator of
Recent community posts
Hi,
Been doing some quick testing of the sprite animation, and everything works fine except for one thing. I instructed the program to only play the animation once, but it played 3 times. (I've put all the files concerned in a zip file if you are interested). Test file Note: the artwork isn't mine, it belongs to a web illustrator called Grickle -- I just animated one of his characters.
NOTE: I looked at how other engines deal with spritesheet animation. Here is an interesting approach in RenJS:
https://renjs.net/docs-page.html
(Search for CGs)
So one spritesheet could contain several animations. It would also be useful to be able to play them backwards as well as forwards!
(Please tell me if I should dial back the feedback -- don't want to overwhelm you...!)
Wow. This is a very ambitious roadmap! (I mentioned Inochi2D because it is an open-source alternative to Live2D, so it's encouraging for me to hear that you are considering it!). I have started to look at Capsule 1.9, and I will give you some feedback soon, if you'd like. You are proceeding at an astonishing rate -- this is going to be the best visual novel engine on the market, I am convinced!
EDIT: Not only that -- you could write RPGs and adventure games with it as well...
Some more sophisticated dialogue and choice management, and dialogue branching (like, say, Adventure Game Studio). And a layer system. But honestly, you've come so far so fast, this seems like nit-picking. I was going to ask about animation and sprite sheet support, but you're already doing it! Bravo!
EDIT:
It is still a bit volatile at present, but you might think about Inochi2D for the future. It is an open source alternative for Live2D, a pseudo-3D puppet app for games (and, presumably, visual novels):
It does make characters seem more alive, if used well...
This is fantastic! Congratulations on all your hard work -- and just in time for NaNoReNo! Can't wait to try all these things out...
EDIT:
Downloaded 1.8.32, thought I'd give the 'hotspot' action a try. I couldn't select a scene for the clicked hotspot to jump to: a list of options flashed up, and disappeared before I could select anything! (It was like this for both the 'On click' option lists).
ANOTHER EDIT:
Exported the file I've been working on -- when I re-started Capsule, and tried to import it, I got an error message - 'Invalid file format'. That's a bit worrying...
You probably already know this, but if you don't, lospec.com has a great collection of 4-colour (and many other) palettes... https://lospec.com/palette-list
Hi,
This project is proceeding very quickly! I love the splash screen solution -- very simple and elegant. However, I downloaded the latest build (1.2.7) a few moments ago, and now unfortunately I can't add a new scene any more. I installed it from my itch.io collection page: this shouldn't make any difference, should it?
goliard
Another short test
https://goliard.itch.io/another-capsule-vn-test
...and some observations:
- It would be nice to be able to delete a scene
- For cut scenes, splash screens etc, it would be good to lose the text box completely and have just a blank screen to play with
- I find the character appearance action inappropriate on occasions -- that little jump at the start of the scene can break the flow and even look a little comic at times: it would be nice to have an option of just a straight 'cut' with no action for characters
- There is an anomaly with backgrounds -- after two or three scenes with identical picture formats (webp, jpg and so on), I have had to change the picture format to get the next background to load
But yeah, it's simple and straight forward, so kudos so far!
goliard
Hi Capsule Team,
I think the easiest method is uploading the test to my itch.io account so you can download it from there:
https://goliard.itch.io/capsule-vn-test
Regards,
goliard
[UPDATE]
I substituted a webp background image instead of the original jpg and it worked fine... Something to think about...?! It would also be useful to duplicate a scene, or allow a background to run across several scenes - that would be efficient.
No, that doesn't work. Setting that field to "contain" does not change the proportions of the background image, and when I try to resize it the image jumps erratically. Like I said before, I really like the concept, but I'm sorry to say that the program is not usable in its present form, in my opinion.
Hi,
Trying to work with VN Gen -- can't seem to get past the background!

This is a screen grab of the problem. The picture in the black inset at bottom right is the correct proportion; at top is how it appears in the program. Despite 'handles' appearing at the edges of the separate regions of the image, it is not rescaleable (incidentally, this is true of all panes). So I'm kind of stuck.
J
Any tutorials available? What language are script files written in? Buttons? Clickable areas? You can't "drag assets from the dock on the left" because you can't LOAD assets into the dock on the left. This is a really nice idea, but it needs some tender loving care. Discovery-based learning will only take you so far...














