Yeah kewl I bought it and had only 1 problem... indoor wall shadows... i found a solution with obj_glr_wall and obj_glr_roof where I set the roof to a height just below the walls and use it as a floor... but it only works fully with 1 object for the roof/"floor" segment. otherwise it cuts the shining outside once i've left the first indoor floor "segment" and my game has modular building segments, so i can't just use 1 object.
Any ideas how to get the shining to work through the door with multiple "floor" segments?
heres some pics to explain better,
here's how it shines if i use 1 big floor obj, or if i stand upon the obj near the door.
outside always worked scaled 1 obj or segments.. shines like this
but here's whats wrong if i walked inside and off the first obj, it loses the shining out through the 1st objects edge. i marked the corners of the first object to show where it is..

i don't know what else to do,
so would you have any ideas how to get the shining to work through the door with multiple "floor" segments?
the only code i changed was these
glr_mesh_set_scaling(mesh_id, image_xscale, image_yscale);//scaling fix oc
glr_mesh_set_height(mesh_id, 10);
(in obj_glr_roof)
glr_mesh_set_height(mesh_id, 8);
(in obj_glr_wall)

