Looks like gamemaker changed something in the recent versions I’ll check and, in case, release a new version
Viewing post in Sprite-based shadow casting?
Non-directional light works with Android/PC but has no day/night cycle and stays dark.
If you could add day/night cycle to it without the extra shadows from directional lighting that would solve my cross-platform issue. (I'd actually prefer without the extra directional shadows, just for simplicity).
Let me know if you can update it.