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Looks like gamemaker changed something in the recent versions I’ll check and, in case, release a new version

Ok. Cus i was hoping to utilise Glare Engine for my open world game's 2D lighting

Non-directional light works with Android/PC but has no day/night cycle and stays dark.

If you could add day/night cycle to it without the extra shadows from directional lighting that would solve my cross-platform issue. (I'd actually prefer without the extra directional shadows, just for simplicity). 

Let me know if you can update it.

Update..
I got  day/night it working with non-directional light..
added this to the draw event before drawing and up = true; and day = 0; to the create event.

if up = true {day+= 0.01;}
else {day-=0.01}
glr_set_ambient_daytime(day); if day == 1 { up = false }else if day == 0 {up = true}