Nice work on modelling the ship, Bae and the Brats.
I liked the chaotic experience! Definitely would've felt that chaos even more with audio!
My ship kept blowing up! I dunno why but it seems Brats stopped working mid-repair while I was not looking.
Some improvement suggestions:
- I found that Brats would not go into the broken walls all the time. Sometimes they would just sit around and chill. Not sure if intended.
- Also sometimes I couldn't pick up a Brat from the floor to send them into a wall for repairs, so I'd lose precious seconds running to the fab to make a new one.
- The panels losing integrity faster than the brats can repair them felt unfair. If you only notice the panel after it's reached 50% or less, it's guaranteed game over. I feel it would be better if the degradation slows down or stops if repairs are already under way.
- Also, having a just repaired panel blow up increases the difficulty, since in your mind that panel is already getting fixed by a Brat.
- Needs a mouse sensitivity slider setting. The camera was turning quite fast for my taste, even though it's a chaotic game it shouldn't also make me dizzy. XD
- I feel Bae's turning speed is a bit slow. Sometimes I couldn't get her to face the right spot to drop a fuel canister or aim the Brat to the right wall.
- Would be cool if there was an on screen indicator showing that there's an unattended failing wall behind me. Since there's no audio, you need other ways to tell the player how the ship is doing.
- I wish the Defeat screen also told you how much fuel you had loaded, so you have an idea of how close/far you were from the goal.
- The timer in the "Your ship exploded in XXXXX!" doesn't reset every round. It keeps going up and up with every retry.
- I feel the game is a bit too hard. The best I could do is 35% fuel load before time ran out because I needed to keep fabbing new brats to repair the ship.
Good game! I hope you continue improving it after the jam!