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Nice work on modelling the ship, Bae and the Brats.

I liked the chaotic experience! Definitely would've felt that chaos even more with audio!

My ship kept blowing up! I dunno why but it seems Brats stopped working mid-repair while I was not looking.

Some improvement suggestions:

- I found that Brats would not go into the broken walls all the time. Sometimes they would just sit around and chill. Not sure if intended.

- Also sometimes I couldn't pick up a Brat from the floor to send them into a wall for repairs, so I'd lose precious seconds running to the fab to make a new one.

- The panels losing integrity faster than the brats can repair them felt unfair. If you only notice the panel after it's reached 50% or less, it's guaranteed game over. I feel it would be better if the degradation slows down or stops if repairs are already under way.

- Also, having a just repaired panel blow up increases the difficulty, since in your mind that panel is already getting fixed by a Brat.

- Needs a mouse sensitivity slider setting. The camera was turning quite fast for my taste, even though it's a chaotic game it shouldn't also make me dizzy. XD

- I feel Bae's turning speed is a bit slow. Sometimes I couldn't get her to face the right spot to drop a fuel canister or aim the Brat to the right wall.

- Would be cool if there was an on screen indicator showing that there's an unattended failing wall behind me. Since there's no audio, you need other ways to tell the player how the ship is doing.

- I wish the Defeat screen also told you how much fuel you had loaded, so you have an idea of how close/far you were from the goal.

- The timer in the "Your ship exploded in XXXXX!" doesn't reset every round. It keeps going up and up with every retry.

- I feel the game is a bit too hard. The best I could do is 35% fuel load before time ran out because I needed to keep fabbing new brats to repair the ship.

Good game! I hope you continue improving it after the jam!

Thank you for the detailed analysis! I think several of the issues you encountered stem from the fact that I didn't make it clear that the interaction point is from the center of the camera rather than from Bae's facing. I did add a small dot crosshair but when I added in the Bae model afterwards I realized a bit too late that it blends right into her hat. I hope once I make some changes it'll become clear that picking up things and interacting with nodes is solely determined by pointing and click on them.

As for the mouse sensitivity slider, there actually is one if you hit escape while in play. I should have added a settings button on the main title screen but it was one of the many things I ran out of time for.

Great catch on the play time on defeat bug! I forgot to hook the resetting of it up so that will be fixed in the post jam update. I do agree that the defeat screen should have more stats on it. I had considered adding some kinda high score board but in its current state I wasn't exactly sure what to measure. I do have some ideas for it in the future though. Thank you very much for playing!