Thank you for the detailed analysis! I think several of the issues you encountered stem from the fact that I didn't make it clear that the interaction point is from the center of the camera rather than from Bae's facing. I did add a small dot crosshair but when I added in the Bae model afterwards I realized a bit too late that it blends right into her hat. I hope once I make some changes it'll become clear that picking up things and interacting with nodes is solely determined by pointing and click on them.
As for the mouse sensitivity slider, there actually is one if you hit escape while in play. I should have added a settings button on the main title screen but it was one of the many things I ran out of time for.
Great catch on the play time on defeat bug! I forgot to hook the resetting of it up so that will be fixed in the post jam update. I do agree that the defeat screen should have more stats on it. I had considered adding some kinda high score board but in its current state I wasn't exactly sure what to measure. I do have some ideas for it in the future though. Thank you very much for playing!