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Thefre

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A member registered Feb 16, 2014 · View creator page →

Creator of

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Thanks for the detailed review and congrats on beating it! I ran out of time to do a proper tutorial so I had hoped that things were intuitive enough to understand and seems like you nailed it!

I think aiming at things will be easier when I change the crosshair to be more noticeable, I might offset the camera to the side so that Bae is not blocking what you're trying to grab as well. As for grabbing bouncing brats, it was originally much more difficult because the hitbox was the size of their body. I enlarged it to be the a bit larger than the actual model, but it's definitely still difficult to grab them while they're bouncing. Though a thought just occurred to me to make it so that holding click could put you into a catch mode so you can sweep up nearby moving brats.

Labeling the dispensers was something that I had intended but again ran out of time for. At first I was thinking of making them also able to break in which they wouldn't fabricate anything until repaired, but I think with the hectic pacing of the game it would've been too difficult to lose such important assets.

As for the QoL suggestion, that is an interesting way to add a diegetic means of tracking broken panels. I was thinking of making the wrench something you could pull out and it'd pop up arrows showing where the broken panels were, similar to how it worked in Warframe's Railjack mode. Losing track of what panels were broken is something that I ran into a lot too, which is why on loss it snaps the camera to look at the panel that ran out of timer. I mainly did this to make sure that losses came from actual timeouts and not some bug.

Thank you very much for playing my game! I'm glad you had fun!

No worries, thank you for all the help troubleshooting! I'll have to research more into how to get around this issue. I might just have to build a compatibility version.

It seems that users have reported issues with that version with specifically Godot's Forward+ renderer, which is what I used. Do you know if you've played any other game that uses Godot's Forward+? I'm curious if it's just that entire renderer or if maybe it's something more specific to my project. Though I don't believe I'm using any special shaders. Allegedly there's a version 25.12.1 of the AMD Adrenalin driver that's supposed to solve this issue. Alternatively rolling back to 25.9.2 or 25.6.1 reportedly also solves the issue.

I think I understand where your frustrations are coming from. The interactions are based on the center of camera which I tried to highlight with a dot crosshair, but I made a poor choice of color of it being white and blending into Bae's hat.  I see now that it would be likely that players would assume that interactions should be based on Bae's facing instead. I should have either offset the camera to the side and changed the color the crosshair. Was this the issue you had or am I misreading the problem? Either way, thanks for giving my game a try and sharing your experience!

Thanks for the details! It sounds like it might be a GPU driver issue. Could you let me know which graphics card you use, and if possible what version driver you're running? Seems like there's been reports of newer AMD drivers breaking Godot's 3D rendering so I'm curious if that might be the issue here. This game was made using Godot's forward+ renderer so if your driver has compatibility issues with Vulkan-based renderers then that might be an issue too. 

Any additional info you can provide is greatly appreciated! Thanks again for taking the time to troubleshoot with me.

Thank you very much for playing! I was planning on curving out the difficulty a bit so that it' starts easier and then progressively gets more difficult over time but I ran out of time. I plan to give it a try post jam though!

Oh, what happened? Is it not launching the game or did it break after the game launched? Also if you could also let me know what operating system you're using it'd help a lot with trouble shooting. Either way, thank you very much for trying!