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Hi, thanks for the feedback. This playtest is a little outdated (I started running a playtest on Steam, and have since switched over to a demo on Steam), so some changes I made might have improved the feel of the tank boss. As for effects sharing the same timer, if that is happening then it's likely a bug which I'll take a look at. I'll be adding an indicator to show how many turns are left of each status soon. As for increasing the intensity or refreshing the cooldown of enemies already inflicted with status conditions... that was a balancing choice rather than a bug, but if it's not satisfying then I'll definitely look into how it's handled. Appreciate the feedback - and I'll look into getting the playtest over here updated too!

it would be cool if the intensity or cooldown refreshing was attached to stuff like the items that increase how long effects last for the corresponding effect

I've pushed an update now to the Steam version of the demo that has made it so that the remaining turns of a status condition is refreshed if you inflict an enemy with a status they already have. I'll look to getting that version up here as well soon.

(+1)

thanks!