I've happened to notice that effects share the same timer and that also hitting an enemy with an effect it already has applied to it, it doesn't increase intensity or refresh damage, which I think would make this way better if fixed. Also maybe a cooldown for tank summoning minions if you kill it before it reaches the tank
Viewing post in Crit Happens! (Playtest) comments
Hi, thanks for the feedback. This playtest is a little outdated (I started running a playtest on Steam, and have since switched over to a demo on Steam), so some changes I made might have improved the feel of the tank boss. As for effects sharing the same timer, if that is happening then it's likely a bug which I'll take a look at. I'll be adding an indicator to show how many turns are left of each status soon. As for increasing the intensity or refreshing the cooldown of enemies already inflicted with status conditions... that was a balancing choice rather than a bug, but if it's not satisfying then I'll definitely look into how it's handled. Appreciate the feedback - and I'll look into getting the playtest over here updated too!