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Plonty

22
Posts
1
Followers
75
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A member registered 94 days ago

Recent community posts

oh

I'm confused on how anticonverter actually work

very good, sadly I'm not smart enough to 100% 2-6, so I'm gonna wait for a tutorial cause I'm bad. Difficulty curve balanced enough for someone like me who likes puzzles but isn't good at them to 100% up to that point

what does the curse do?

thanks!

it would be cool if the intensity or cooldown refreshing was attached to stuff like the items that increase how long effects last for the corresponding effect

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I've happened to notice that effects share the same timer and that also hitting an enemy with an effect it already has applied to it, it doesn't increase intensity or refresh damage, which I think would make this way better if fixed. Also maybe a cooldown for tank summoning minions if you kill it before it reaches the tank

loved it, love the concept, I know there's plenty like it but this one just hits the spot more for reasons I don't know

good game, too bad that I am bad

that's sad cause I don't remember seeing a game to much like this and I like the concept. Very cool anyways, and I think you can make some pretty good stuff if you managed to code this in just a game jams amount of time

definitely gonna be playing way more after the next update. I'd also like it if your clarified the dna thingy I forgot the name of to specify different card types instead of just card

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I love it, and love to see how its coming along, though there is a bug that if you open the settings during the "action" part, the menu appears slightly behind the cards. Also undoing while the cards are triggering causes a softlock, because I think you forgot to remove the ability to undo during that time. Other than that, I haven't seen any bugs!

very good, though the final level does have a easy cheese by letting your guy go above the spool then swapping back to him

I would really love if it was made into a full made game! Still love this one though! No pressure meant if any was implied.

racial golem magic clearly

cause of how hard you hit them with rocks

only problem is that I have to do boss dialogue each time I enter a boss fight

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great game, just think enemies that deal zero damage should eat a stack of protection. also if the last remaining enemy(s) die to status effects the game gets stuck. Also vampire's heal is considered an attack on your self and therefor can get unfortunately blocked. Also what does the frozen thing do I can't figure it out?

if your struggling to get missed opportunities, and worried about the anxiety meter, then using cannabis as well as buying it both give a fair bit of missed opportunities,  making it easier to get them, even if the high ends up doing practically nothing for you

the joke is that I'm pretty sure there isn'

the ending is when you get the max amount of buckets

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I would like if it said inspired by (the) Gnorp epilogue because it seems pretty similar to the game is all really

is this inspired by (the) gnorp epilogue?