I suppose this depends on if you are expecting the user to “lose progress” while playing the game.
Can the player explore the village and then die from a monster attack or something similar? If that happens, does the player have to re-load to the last save, or do they respawn in a nearby place with all of their items?
- If the player is expected to re-load an older save, then you need to make sure player’s don’t lose a lot of progress. This could be one save point in the middle of a small village, or several save points spread out, depending on the game. This is similar to Resident Evil 1.
- If the player just respawns nearby and play continues, then saves are only there to allow to dip in-n-out of the game, so having a lot of saves, even autosaving when exiting the game, might be a better idea. This is similar to Dark Souls-esque games.
These are my two cents, the details really depend on your game, but hope this gives you some food for thought :)