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Thank you very much for your reply! ๐Ÿ˜

There is hardly any combat in my game, only if the player plays very badly and is not careful at all.

However, they can die by accumulating horror points, wounds, depression and madness. These points will increase depending on decisions or events encountered throughout their exploration, and can be reduced with items such as alcohol, cigarettes or surgical bandages.

My intention is for the player to play cautiously and responsibly, so I don't want them to be able to save the game whenever they want or activate an auto-save.

As the map of the village is quite extensive (in addition to the interiors of the houses, which also take a long time to explore thoroughly), my idea is to leave 4 or 5 save points throughout the scenario, and use the background to add meaning and narrative coherence to these points. (a childhood soft toy, a photo of their parents, their grandmother's kitchen...)

Thanks again for commenting, I hope you get a chance to play someday!!! ๐Ÿ˜˜