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(+1)

Questions:

  1. It was clear the aim is to kill things and to build up your base but it was not clear if there is a larger goal beyond that
  2. I think things are reasonably priced, maybe the biomass ones could be slightly cheaper. Though I do think some of the more utility upgrades should be easier to find, as it felt like slow going for a while.
  3. Gattling gun started off feeling a bit weak but got better, mortar seemed fairly useless as it kept missing.
  4. I would say it was closer to grind than fast, but I don’t think it was overly so.

Other Notes:

  1. On the web build I started super zoomed in (possibly a me issue)
  2. It took me a bit of time to realise that I had to manually gather the biomass
  3. It took 3 rounds to get first upgrade - which I think is too long (though not sure if I would have managed if I had been picking them up)
  4. Dawn seems to come very suddenly.- so hard to pick resources up!
  5. Biomass that goes off screens I’m not sure if it’s collected automatically or not (i assume not, but then it’s not retrievable)
  6. It was not clear I would lose the heavily upgraded gattling guns when I got the mortar
  7. I was keen to get the auto biomass collection early but didn’t know where it was until late, as I left it to the last prestige option
  8. Liked the mini lore info exposed in the tree that we were on an asteroid

Bugs:

  • Had some enemies just disappear shortly after they entered the map
  • Had a health bar but no enemy under it
  • Had a very small cross hopper thing (might just be a new enemy type)

I enjoyed playing the game - well done!

(+1)

Thank you for playing and the feedback! 

I've definitely been iterating on the initial player experience and should have a few fixes in the next build that will help players avoid the slow start that you describe from your play-through. Thank you for the specifics on that stage of the game so that I can attempt to target balance better.

I'm sorry about the lack of messaging right now about how the prestige system specifically works, but that's a high priority in near future builds as others have also been upset by a similar experience.

The "mini lore info" should be more reinforced by other elements in the game once they're put in, but I'm glad that you found that interesting for a theme/context.