Thanks for playing! Yeah, the ship felt sluggish because I got a lot of complaints that it was too hard to stop. So I added two Inertial Dampeners to the ship. My plan was to make a separate starting ship for each character, but I ran out of time.
The station does appear on the radar. Do you mean if you get too far away from it, pointing where it is? If you take a look at my DevLogs I talk about the pains I went through to make the background scroll. I lost a whole day to it. Which is why things like the radar zoom didn't get implemented.
Yeah, I went into it in detail in my DevLogs, but I've been dinged before for bugs I knew about about didn't fix over adding features, so I went the other way this time and spent a whole 2 days just stomping on bugs. I had a whole design system where you can drag parts onto the ship at docking points, and then was going to use those for the katamari effect. Lack of time led to the cool Frankensteining thing though.
Yeah I haven't used Kenney's stuff much other than for control icons, but I saw this pack and thought it'd be fun, plus I've never made a space game.
I'm glad you enjoyed it. Thanks for the feedback!