This was a neat mashup. The parts sticking to your ship wherever they touch and altering it was fun. It added new options for how to attack, and a balance of when to return. The extra mass slowing you down was a nice touch, though the ship felt a bit sluggish to start.
I like that you could destroy asteroids for supplies, and they were plentiful, though I also tried not to destroy too many, as I used them to help map things out. It would have been nice if the radar showed where the station was to help you keep your bearings. The background just didn't quite work for me to be able to get a feel for how fast/far I moved and where I was. I got a bit lost a couple times, and then made sure to not go too far from the asteroids so I could find my way back. At that point I also zoomed all the way out, and mostly played that way from then on. I noticed in the settings there were inputs for zooming the radar, though they were not on the web page and did not seem to work, so I'm assuming that did not make it into the jam submission.
The base gameplay was good, but felt lacking. After earning credits, of course I wanted to spend them. I saw the comment that it was not ready for the jam and disabled. This is a good start, and adding upgrades at the station will be a big help.
The audio and graphics are good. We also like using stuff from Kenney and Ovani.
Overall, a nice jam submission.