I was meaning to add something pointing to the station when it is not on the radar due to distance. My first run after I defeated all the enemies nearby I went exploring for more, and then realized I had lost my bearings and wasn't sure where the station was. Something pointing the way home would have been nice to have then. Later I found that enemies spawned close enough I did not need to go so far away, so maybe it is not vital, just a nice to have if you do get lost. I did acknowledge the parallax background, but the way it moved just wasn't registering in my brain in a way I could instinctively keep track of my position while looking at everything else.
Sorry, I only skimmed the devlog. We try to play and comment on as many games as possible during the first few days of a jam, so don't take a lot of time to read devlogs, unless there is a comment that they contain the basic controls or tutorial. It sounds like you have a lot of cool features planned that will make the game feel more complete. And I fully understand trying to predict what the next group of jam participants are going to want, and trying to plan your dev time to cater to it, only to find comments that the things you skipped are of interest to the players.
We always use Kenney's assets for the remapping icons, and occasionally for other UI elements, but we also used this space pack in a previous space game. It works really well for simple pixel art sci-fi.
It sounds like this should be a fun game when finished. We'll be sure to check it out again in the future.