Thank You. To clarify how useful or not my feedback I write a bit info about myself before it. And sorry for my poor and lazy English...
I am a dev related to web myself. (Also tried to make games incremental and FPS, but with no success) I'm a 10+ years Factorio and his mods enjoyer, Satisfactorio, ThePlanetCrafter etc. But I also love to procrastinate with a couple and _mostly browser_ incrementals/idles as side-screen to work. I think that's what makes me _only partially_ your target audience. And I'm mostly disliking time based games that relies on resettable progression.
If the game didn't catch me enough I mostly quit fast if theres a time limit more than one minute and it's impossible to reset it at the same time. I like the new feature, but for me its feels most necessary at first runs but instead it's gated to 30+ real-time minutes.
I know its a relatively-early proto etc. But a feature to pause the game also feels necessary. (If you don't want to give to the player time to read and plan, maybe just hide anything while paused) I can't find pause, and I used quit to menu and continue to make a tea... But it feels a bit uneasy because I feared to lose some progress and save(export more conventional name for this) throwed file to my face instead of just SAVE the game.
And even more, I play this game before, and no need time to examine UI and read researches. I do it before time limit. But at the current state the first-time expr. be like: Hmm, interesting... How does its work? Hmm... Research, craft, TIME? I spent too long to read this all. Now I know. Where is reset? 0_o I must wait 10+ minutes to try again? Or do reset save and lose current progress? No thanks, I know better ways to spend my time...
I like your idea and implementation besides this, and maybe my point of view is far from your TA or plan, I just tried to show you how some relative small detail can ruin the exp. for players like me.