I reached the end but I noticed the money doesnt persist from run to run. as in: i got 10k one run then 11k another i expected to by a 12k upgrade but i only had 11k instead of 21k Other than the game was fun! I think balancing could be tweaked to give players more peaks and valleys kind of feel in terms of upgrades instead of more linear. i think it was good in beginning but towards the end upgrades didnt seem as significant Would be neat to see a better breakdown of the run stats (how many different debris collected and what $for each and final total then multiplier total etc… to get a better sence of what is making you the most money)
[debris1 | cost | mult | total]\n [debris2 | cost | mult | total]\n [================= added total]\n [—————— multiplier]\n [================= final total]




