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(2 edits)

I reached the end but I noticed the money doesnt persist from run to run. as in: i got 10k one run then 11k another i expected to by a 12k upgrade but i only had 11k instead of 21k Other than the game was fun! I think balancing could be tweaked to give players more peaks and valleys kind of feel in terms of upgrades instead of more linear. i think it was good in beginning but towards the end upgrades didnt seem as significant Would be neat to see a better breakdown of the run stats (how many different debris collected and what $for each and final total then multiplier total etc… to get a better sence of what is making you the most money)

[debris1 | cost | mult | total]\n [debris2 | cost | mult | total]\n [================= added total]\n [—————— multiplier]\n [================= final total]

Thanks for the bug report and the thoughts! Money should definitely carry over, will look into it! Will also start working on the Steam demo soon, so your feedback is gonna go to good use! :)